Wednesday, October 23, 2013

Thoughts: Flatland

"Deeds, and not words, shall proclaim the truth. Listen, my friend. I have told you I can see from my position in Space the inside of all things that you consider closed. ..."
-Section 17, Flatland by Author A Square

I tried to make an analogy to this book and while I was reading through I picked up some neat thoughts. I'm looking for the 'out' and I believe the author knew of it. Here are my thoughts, I have not changed them in any way yet...

"This tells me that spirits from the 4th dimension can see our thoughts. But thoughts are universal, meaning it is allowed to be construed by a 4th dimensional being because it is a physical nature, similar to a smell of a flower in the 3rd dimension. The smell can be judged as either good or bad but the smell remains the same no matter who smells it. the letters change based on language, but the meaning is not dependent on language.

i think, in higher dimensions, communication is not dependent on language, where letters change, but 'meaning' which is based on physicality. in higher dimensions, an explicit meaning cannot be altered. so basically, spirits would communicate by meaning, but humans interpret meaning and recognize it as language... this also might *mean that our thoughts are physical or can be seen in higher dimensions... it wouldn't matter whether they have language or not, meaning is universal, it is based on vibration, frequency, energy. this means that two different people from two different backgrounds and languages could telepathically (brainwave headset) telepathically communicate meaning without language and understand what the other person is saying it would be in terms of energy, frequency, and vibration so we would have a headset able to communicate with the brain...

it is possible that all of the dimensions are around us, interacting with them depends on whether we are able to pick them up or not. brain == 3D, thoughts == 4D? not sure yet... well it says that nothing in 4D is able to be picked up in 3D but what if we are part 4D? then we could pick up some elements of 4D nature. how is it possible for a human to experience the 4D world after taking DMT if not one part of him was of 4D nature...? or... perhaps the meaning of what we see is interpreted as a spirit world. leads to everything is a meanning dependent upon translation. is meaning knowledge with an emotion...? just like knowledge, maybe emotion is a dimension as well...?"


Monday, October 21, 2013

Brief Beef: 3 Ideas

Here is the simple brief beef for three ideas I encountered while walking around downtown. The last one is the best.

1.) Organic Motion Recorder (as opposed to electronic).
3D-Time Picture Wall with Invisible-Film: A chunk of thin, overlapping and translucent film papers the size of a wall and thickness of about three to five inches. The wall captures light projected onto it after the very top layer is peeled off exposing it to light. In order for the wall to 'capture' motion, each layer of the wall must be factorized to 'develop' at a mathematical rate respective to the position of the layer according to a time function. During the process of developing a layer image will slowly turn opaque, whence upon being fully developed, it is completely opaque, blocking light to the layers beneath it. The end results in a wall whose layers can be illuminated in a certain fashion to replay a motion. There are additional things that would have to be done that are not mentioned.

Now, if you think that idea was impractical, you're right. However, it leads to several other ideas. The first is the Holographic parallel of this.

In the Holographic version, we do use electricity to record all of the 3D data of a space in motion with a Holographic camera. The data is output to a Holographic display device that would actually display the depth of the recreated scene instead of a flat picture. The display would be a wall in height and length.

2.) Is it possible to retrieve a recording of the past out of thin air...? Results:
A.) Store the recording / data in air.
B.) Look into the past directly.

B. is a better alternative. We might have help by looking at some of Nikola Tesla's work and notes.
How...? A Time Frame Projector. The projector is a doorway in size and is a clear, artificially intelligent, glass. It is touch screen glass with Holographic display. Basically, it would have controls that allow the user to affect what happens in 'time', the past, looking through the glass to the projected other side. Get it...? The projector somehow changes the 'frequency' or vibration of the 'image' of the present but not the present itself. How do we get the 'image' of the present? On to the next idea:

3.) Synthetic Brainwave / Thought Generator.
So how do we get the past 'image' for the last idea...? If time is reliant on a perception, then, I think, our brain waves would be the control unit for that perception. That means by manipulating a person's brainwaves in a certain manner (energy, frequency, vibration), we could get them to visualize the past. But we want to project this past onto a screen, so instead of using a real person and projecting the resultant effects, we create a synthetic brain wave generator, so we can manipulate it to project the past back to us, and then onto the Holographic display. It would essentially be a kind of synthetic 'brain' specifically for traveling time.

Other things a synthetic brainwave generator would be useful for is creating 'thoughts', which have the power to manipulate reality when coupled with an emotion.

That is all,


Saturday, October 19, 2013

Technology Report: Manipulation of Reality via Thought Broadcasting

XJ Hall

"The future is not technology, it's how we use it."

Parts of this post are detailed loosely in several previous entries, Image Broadcasting / Projection Theory and Theory: Request / Response Theory.

In another previous post, I said that reality is the interpretation of knowledge, inherent in the Master Idea, a projection by one's "device", that being the consciousness and its physical manifestation, the brain. At this moment, that theory could be no farther from the truth and interestingly paraligns with the process that happens when we emit or broadcast a thought. The undergoing of such activity requires there to be an emotion attached to the process (current theory) reinforcing that only first order organisms, those that are capable of emotion, are capable of manipulating reality (as opposed to second order organisms which are incapable of emotion).

A human as a whole, including one's body and one's brain, whatever makes one's total electrical field or aura, is a 'device' or factory capable of outputting information, data, but more specifically packets of vibrational energy on an indefinite basis. It can be deemed that this is exactly what emotions are, a spectrum of vibrational energy: the higher or lower the vibration the more or less the chance for survival, pointing to the side conclusion that the relationship with 'good' and 'evil' could also be aligned with this assumption.

What I am saying is, this is a process and there is one limitation to it. Currently, it is the lack of evidence or research and information about it. So how would we test it...? How does it work...? A rough sketch is as follows: A thought is generated from the source and projects outward like a wave, affecting anything in its path. The theory states that distance is inconsequential; an atom affected two meters away is the same as an atom affected two billion meters away. All is one. Taking this into account, along with the assumption that time is non-existent, it would seem that there is an opening for a new technology, or at least an interest in, to spring up based on a limitless potential.

For example: in this theory, a thought, or a vibrational packet that is constructed from one's reality 'device', coupled with an 'emotion' (what comprises it) could not only affect people in the room around oneself but could potentially affect someone 1029 miles away (and also in different time frames...!). We could study this with an experiment(s) with a setup in a controlled environment, such as a hanger, that is mostly void of electromagnetic radiation (done with anti-radio wave paint and anti-microwave paint).

Since the walls are lined with reflective material, no thoughts, being electromagnetic in nature, will be able to escape. (This means that the thoughts are not only are kept within a space, but since there is no time, the thoughts from one day might transcend to another... or another year for that matter.) In the open space there can be about 100 people, or more or less, all emitting thoughts according to a guideline (or not). Each participant is set up with thought monitoring device, such as EEG headset or other equivalent. The energy will be measured for all the participants during a trial run. The thoughts cannot go anywhere, so they must be picked up or reflected back into the space. We want to see how the thoughts manifest in each and all participants vibrational energy. The ultimate goal is to devise a systematic approach so it can be 'tinkered' with.

After realizing the mechanics to the system, there are probably several things it could be used for, but it would most notably be used for manipulating reality. Give me time to think of the applications, it's kind of interesting.


Thursday, October 10, 2013

Thoughts: The 'Realization' Patent and Technology

Because the Master Idea (and knowledge) is constant, any idea is everyone's idea, the only difference being the manner in which it is realized. Thus, in the future, paper contracts will not hold to claim ideas as property, so a neo-derivative would allow companies to patent via realization: an idea, consciousness, time / date, and place. The realization can be checked in a database to look up the consciousness(es) it is claimed by. In claiming a realization in this manner, a network can be created to be used auto-electronically, and among other things visualized in a 3D representation...

I realized that doesn't make sense. How can you make money off of a realization if the realization is unique to each person...? But then I realized, how can you not...? A realization is unique to each person, unless it is proven that it isn't. Meaning, it can be copyrighted or patented if the public would not normally see the realization (or idea) under any circumstances unless it is personally introduced to them by the realizer. This would mean that once the technology permits, a person could copyright, patent, and sell their 'memories'.

Why would we patent memories...? Once we can remotely access and record the electronic parts of the brain and have a system for deciphering its signals, we could have something much like a video game console that replays memories for other people to experience. It could be just like watching a movie, but it could get even more intricate when we allow for interactivity with those memories. This would go about in the following:

1.) The memories of a person are recorded.
2.) The memories are manipulated and programmed to be received by the gamer in a specific order, similar to programming a video game, by the developers of the game.
3.) The game of memories is 'cartridged' and released to the public.
4.) A gamer loads the cartridge in a commercial brain console that communicates with his brain remotely.
5.) The cartridge runs and the gamer interacts with the game based on data the brain console is receiving from the user.

A 'brain' console is a device that communicates with a user's brain remotely. When 'memories' are loaded to the console they can be played to a person's brain much like a movie or video game, except any stimuli sensed occurs internally, within the 'mind'. As of right now, the technology at our disposal is limited, however the progression of our abilities could occur in the following order:

1.) Remote recording of electrical signals or brainwaves from a user 3 to 10 feet away is possible in a manner that is sufficient enough to use in interactive gaming / programming.

2.) Genome or map of the electrical circuit of brain and/or genome of brain waves is nearly complete, allowing for deciphering of electrical signals into their parallel representations (images, movements, senses, etc.).

3.) The first gaming device (or other) utilizes 1. and 2. and outputs communication in a visual or other external format (screen, etc.)

4.)  Information is able to be sent to the brain where it is consciously recognized by the user. The device will start as 'close-range' (close to the head), then evolve over time to be used from a remote distance.

5.) Two way communication is possible between a gaming device (or other) and a user's brain, established via all of the above.

The expansion of the 'mind' industry could be crucially tied with the realization patent which is simultaneously based off of the technology for two way communication between the brain and the ability to identify a person from the 'print' of their consciousness. I suppose the first will lead to headway in the second, if it is not already established by itself.

Just my thoughts,


Sunday, October 6, 2013

Inventions: AIR-FI

Here is a brief description: A-FI or AIR-FI is a device and technique for storing and retrieving data via the air in an enclosed space, preferably a room. It is an air filter, an air composition identifier, and an air composition changer, in one. Air is constantly moving, so in order to store data in the 'air', we must label or imprint a certain percentage of the molecules in the space with the data wanting to be stored. Then, for retrieval, the composition of the air around the device will be measured for certain imprints / differing constructions of changed molecules. In a space that is not sealed off, air 'slipperage' / escape will occur affecting the composition of the entire space. Thus, the device could possibly only detect the air closest to it, such as an id card that has been factorized to emit a unique scent whose molecules are imprinted with the data that needs to be checked / verified. In another scenario, a student would save his project in his nearly perfectly sealed room (or vacuole / battery). A user-set ratio of data-molecules to total molecules would determine the amount of imprinted air. The obvious advantage of this is that air is abundant.

How to imprint data in air via molecules: