This is just a brief note from one of my tweets.
In the proposed video game plot / story line layout, we also see an interwoven 'drive' through the story that consequently makes it aesthetic, however this layout uses 'spontaneous interaction' based on biofeedback and A.I. ending in the result of having a story ending that is not preset, and ultimately, an infinite amount of different ways to end the game. I guess you could call this a sort of 'omni-setup': The story starts at a beginning center point and grows outward. Whereas in the linear, 'diamond', story setup, it is preset and always ends the way the game creators want it to.